version: v.1.01
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Changes in version 1.01:
* 'Pit-in' OSD indicator now appears after the player is advised to pit to repair car damage Plymouth massachusetts starr program.
* A number of shadowing improvements have been added
* Amended the time trial penalty system so that only players cutting the final corner on certain tracks will have their subsequent lap times invalidated
* Balanced the effects of the drying line created by cars when in a wet race
* Balancing improvements have been made to AI drivers to prevent unexpected race results
* Corrected an issue AI cars would not attempt to move out of the player's way when under a blue flag on an in / out lap during practice and qualifying session
* Corrected an issue where ABS would become enabled when selecting to 'drive out' out of the pit lane in a race weekend
* Corrected an issue where AI cars would fail to respond appropriately when cars were either side of them in a corner
* Corrected an issue where AI cars would not be required to pit in a mandatory pit race after the use of a flashback
* Corrected an issue where AI times were being reported incorrectly on the first lap
* Corrected an issue where AI were being disqualified during wet races in Montreal
* Corrected an issue where car driving style was defaulting to 'Wet' in network sessions
* Corrected an issue where damage to AI cars was being inconsistently applied
* Corrected an issue where disqualified AI cars would cause network races to end prematurely
* Corrected an issue where disqualified drivers were displayed in the incorrect order in the online race results screen
* Corrected an issue where flashback would become disabled after resetting to track
* Corrected an issue where incorrect race positions were reported in a network race after terminal damage had occurred
* Corrected an issue where lap and split times would be displayed incorrectly after flashing back to before the start/finish line
* Corrected an issue where pit engineer would fail to remind you to pit on mandatory pit stop races
* Improvements have been made to the pitting process to prevent the player getting stuck.
* Corrected an issue where positions of AI cars in a network race would be incorrectly displayed after a player quit the session
* Corrected an issue where punctured tyres would be carried across to subsequent sessions in a race weekend
* Corrected an issue where race strategy would fail to update correctly after the player manually selected a different starting tyre choice
* Corrected an issue where research path choice was not being carried over to subsequent season
* Corrected an issue where save data is reported corrupted
* Corrected an issue where sessions in progress would appear on the server list after quitting a network session
* Corrected an issue where some AI cars using a single-stop strategy would not pit during a mandatory pit stop race
* Corrected an issue where the dynamic racing line would not display correctly if the grip conditions changed
* Corrected an issue where the incorrect car name could be displayed above cars in the Grand Prix menu after completing a Time Trial race
* Corrected an issue where the player is told to copy their team mate's car setup
* Corrected an issue where the player was able to pass through other cars after restarting a session
* Corrected an issue where yellow flags would continue to be displayed for cars that had been removed from the race in network sessions
* Corrected an issue where user would be penalised for overtaking pitted AI cars when under yellow flag
* Made penalties less likely to be awarded after spinning out on the track
* OSD now displays time gap between cars on the sector and lap split times
* Reduced the frequency of penalty warnings given for minor collisions
* Reduced the frequency of punctures received from standard tyre wear
* Sector times for the car on pole position is now shown in the split times on the OSD
* Tuned the grip properties of the tyre compounds in different weather conditions
* A number of localisation issues have been resolved.
* Added benchmark mode from graphics menu
* Added native support for the Leo Bodnar SLI-Pro steering wheel controller circuit board
* Added support for AMD Eyefinity / Nvidia surround multiple monitor modes
* Added support for crossfire / SLI and multicore GPUs.
* Added support for DirectX 11
* Added support for Intel SandyBridge processor and graphics
* Added support for the Thrustmaster GT Experience steering wheel
* Additional (D-Box) motion platform support during pit stops
* AI cars now correctly reduce speed when damaged
* Changed default laps of fuel in practice and qualifying sessions to 10 and 5 respectively
* Corrected an issue where (D-Box) motion platform would stop functioning after using a flashback
* Corrected an issue where drivers of ghost cars became solid at certain camera angles
* Corrected an issue where force feedback would remain applied when restarting a session with full wheel lock used
* Corrected an issue where the driver head would bob extremely violently on certain machines
* Enabled access to the Advanced Wheel Options for all users
* The replay file can now be saved as an external file and played back within the game
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